As I became more and more interested in FFXIV I started looking at smaller things that could improve my gameplay experience. This led me to tinkering around with user macros, a very useful tool for automating all sorts of things in the game and making things a tiny bit friendlier to my user experience.
There are lots of quality of life improvements that macros can help you with, and yes, even some limited benefits when it comes to combat. If you’re interested in any of those things, read on. While I’ll cover a variety of uses, this is only an introduction and there are even more complex things you can set up with the help of macros.
In this post I’m going to introduce you to macros and how to set them up. I’m also going to go over some of the most common usages, as well as some ‘housekeeping’ aspects you may want to add when creating them. The FFXIV playerbase very often shares useful knowledge with each other, so new macro uses and innovations are often posted on reddit or discord if you’re keeping up with those communities.
Making and Saving Macros
First, let’s start with the housekeeping stuff. How do you create, access, and save your macros? I’ll also show some common lines that are added to most macros to affect the icon, timing, and potential error messages.
The User Macros Window
You can go to System > User Macros to see and create your macros. You’ll notice there’s an individual and a shared tab. The shared tab is for all characters (alts) you create, while the individual tab is just for the character you’re currently playing. No need to rewrite all your macros when you start a new character. You can have 100 macros in each tab.
You can click and drag a macro from this window to place a copy of it on your hotbar, which is then activated like any other hotbar button. Or, you can also right click the macro from the user macros window and execute it immediately.
There’s a button at the bottom right labelled ‘Text Commands’ which opens a very long list of commands you can use to write your macros. I’ll be going through some common ones, but if you’re interested in digging deeper, that’s where you’ll want to look. Note that there’s a lot of filler commands because many of them are the various emote actions.
The right-hand side of the user macros window is where the selected macro is displayed. You’re limited to 20 characters in the name. Next to the name field is the selected macro’s current icon. You can click on that to select from a number of preset icons. You can also choose others which I’ll talk about in the next section.
The body of the macro gives you 15 lines. This can feel limiting if you get into crafting or transformation macros, but it’s plenty for most macro purposes.
How to Set Macro Icons
There are a number of default macro icons in the user macros interface that you can view and choose from easily. With a macro selected in the user macros window, click on the grey box to the left of the name of the macro, and select from several pages of default icons. These cover a variety of generic symbols but also some game-related ones as well.
If you can’t find one you like, or if you want something specific already in the game, you can change the icon by typing this line inside the macro:
/macroicon “icon name” [category]
or
/micon “icon name” [category]
This works great for combat macros especially, since it will display the recast timer and mana cost, just like the regular skill you’re using the icon for.
You can even use icons for pet commands, items, waymarks, emotes, and tons more. If you have the name of the icon correct but it still won’t show up, try including the type of icon after the quotations, for example:
/micon stay pet
/micon greeting emote
/micon a waymark
Skills for combat, crafting, and gathering jobs do not need a category tag after the skill name, since it assumes the [action] category by default.
/micon medica
/micon innovation
/micon unearth
Note that you will need quotations for icons that have more than one word. Names that are merely hyphenated do not require quotations.
/micon “cure II”
/micon “battle bear” mount
/micon “attacker stance” companion
/micon “wind-up leviathan” minion
/micon hi-cordial item
Unfortunately not all items in a category seem to work. While cordials display as a macro icon, I couldn’t get potions or ethers to.
There are also many categories which I thought would allow you to use icons but sadly do not (or I just don’t know the proper category tag). Traits, squadron commands, and system menu icons were all things I tried and failed to use as macro icons.
Why Do I Get Macro Errors?
If a macro performs an action that was unsuccessful, like trying to resurrect a living party member, shield your target with no target set, or use a skill without the resources to do so, you will receive an error message in chat. These can be annoying, and if many can go off, can flood the chat window. Most macros I use include one of the following lines to prevent this:
/macroerror off
or
/merror off
You can put this line anywhere in the macro. I often put it at the end, or sometimes the start.
How to Use Wait Commands
Wait commands can only wait in whole second intervals. So, you cannot wait 2.5 seconds, it will round up to 3. You can put these either on their own line or at the end of another line and they should be functionally identical. You can’t use a wait command to wait more than 60 seconds.
/ac “Delicate Synthesis”
<wait.3>
or
/ac “Delicate Synthesis” <wait.3>
These are very common in crafting macros since you have to wait for the animation to play before using each skill. Some more niche uses for wait commands include making a cooldown notification macro, or putting one in your raise macro to avoid spamming party chat.
Be aware that if your computer lags, you may find your crafting macro breaks because it needed an extra second in between two actions. This happened to me several times when I would do a set of macro crafts, and the odd one would fail here and there. I just decided to add an extra second to my wait commands.
Chat Macros
Have a Pre-Written Message Ready to Go
While this may not seem super useful to everyone, there are plenty of people who play on PS4 and don’t happen to use a plug-in keyboard. This makes chatting super inconvenient, so these players may find it useful to set up some messages when they aren’t in the middle of a duty. They can quickly be activated with the press of a button.
If you’re someone who likes to be friendly in chat with your newfound party members, you might want to set up a macro that types out your preferred polite greeting or farewell.
If you’re new to a role, especially tank or healer, let them know that you’re learning the role still, and indicate if you’d like advice or feedback.
If you’re a goofball you can macro some ASCII art. I’ve seen a lot of these in alliance raids, some of which have made me laugh. Be careful not to spam these sorts of macros, though, since they can quickly flood chat and make it hard to read others’ messages.
Coordinate Savage Fight Strategy and Positions
Macros are extremely commonly used in PUGs (pick-up groups) in the party finder, especially if you’re learning savage fights. These duties are more complicated than casual content and have a lot of moving parts.
This means there are lots of times where every party member needs to be somewhere specific to perform mechanics correctly. Posting a macro in chat at the beginning of the fight with everyone’s position saves a lot of time and helps get everyone on the same page for what the group will be doing in specific moments.
Of course, these macros are all created mostly independently, so there isn’t one master macro that everybody uses. Strategies change as people try new things with the fight, and come up with more efficient tactics. It’s important to take a look at the macro when you see it. If you like it, ask them for a link or copy it yourself and paste it into your user macros.
Use Sound Effects Wisely
Sound effects can be put to good use, just be careful not to throw them in unnecessarily. These can be annoying if overused, so only include them if they add value.
Some of the most useful ones I’ve seen in alliance raids make use of the ‘warning’ sound effects, which usually get people to look up and move during an important ‘move to your spot or you’ll die’ mechanic. If you’re in Labyrinth of the Ancients you may sometimes hear someone playing the danger bongos during the ‘Ancient Flare’ cast.
I made a little notepad macro just describing the sound effects so I can reference this if I want to use one in a macro. Some of them are too quiet to hear over the noise of combat, while others are quite loud and annoying, especially if repeated. Remember to use these sparingly or leave them out altogether if you’re in a party.
If you want to play around with these you can easily do so with the echo command (/e). That way you don’t have to bother any party members while you test them out.
System Command Macros
There are tons of great uses for macros that help improve your interface with the game.
You can hide UI elements using the /hud command. Use the ‘on’, ‘off’, or ‘toggle’ subcommands:
/hud dutylist toggle
/hud scenarioguide toggle
You can adjust system settings. I use a macro to mute the game with one click, and another to set the volume back to where I normally keep it:
/mastervolume 0
You can examine other players’ gear without using a menu. I set this to a mouse keybind (ctrl+M3) so I can hover over players and open their character screen:
/merror off
/check <mo>
You can make a macro that changes your gearset and HUD layout all at once. This is great if you’re the type of person who uses different HUD layouts for different roles (some people do this when they heal for instance, as the party list becomes more important), or if you prefer your crafters’ or gatherers’ HUDs to be setup differently than your combat jobs.
/micon 3 gearset
/gearset change 3
/hudlayout 2
For some more advanced usages of macros, I’ve seen several ‘transformation’ macros which do a magical girl style outfit change while your character poses or uses combat skills. These can be as simple or as complicated as you like, limited by the number of lines in a macro, that is.
You can also create nested hotbars, though this is quite a bit more complicated. I recommend following a YouTube tutorial, that’s what I did. Personally I love using this; I find it makes everything feel so much more compact and organized.
Combat Macros
Remember that macros are not meant to completely automate combat. That wouldn’t be very fun or engaging, and this is a game after all. Square Enix has made sure that macros are generally less effective at combat than the average player, at least in most aspects.
There are still a bunch of useful macros that can improve the feeling and use of certain combat abilities. These are specific types of skills though, and in general macro use should be limited in regards to combat. GCDs (weaponskills and spells) in particular are usually best left alone.
The Disadvantages of Combat Macros
Some people discover macros in this game and they try to be a little too clever with them, thinking it will be a definite improvement with no drawbacks. They might try to macro a three-step melee combo onto one button to save hotbar space, or make combat easier, and on the surface, yes it can be done. What I think needs to be understood however is how this cuts your effectiveness in battle.
The GCD (global cooldown) is 2.5 seconds, further reduced by the skill speed or spell speed substats. In order for a macro to actually perform a three-step combo you would have to issue wait commands. Without wait commands the macro would quickly spit out orders for three skills, but the second and third would be ignored because your character is busy executing the first attack. After all, you can’t just mash 1, 2, 3 on your keyboard as fast as possible either. You have to wait before you issue a command for the next button in the sequence.
Wait commands can only operate in 1 second intervals. You probably see where this is going. Trying to type <wait.2.5> rounds itself to <wait.3> and now you’re at least half a second slower than manually inputting the buttons yourself (but almost definitely more than that because your gear’s skill speed makes your GCD between 2 and 2.5 seconds).
This means that if you use macros like this on every GCD, your character performs at most around 83% the GCD output. This is a big no-no. The most basic thing new players can do to improve damage output is to make sure you are always keeping your GCD rolling (ABC: “Always Be Casting”). Dropping almost 20% of your GCD skills because you didn’t want to set up another hotbar is completely not worth it.
OK so chaining multiple GCD skills isn’t 100% effective. Got it. What if we just had a single GCD skill on a macro? That’s still got a drawback. Observant players new to the game may have noticed that you can actually press the button for a GCD a moment before the GCD is ready. The game will ‘queue’ the skill and it will go off as soon as it can, leaving your GCD rolling uninterrupted.
Macros do not queue. You can press your macro keybind a moment before your GCD is rolling and….nothing happens. You have to actually spam the key to get it to activate when the GCD is ready. If you’re lucky you’ll be close, but since you’re a human and not a computer, you can only fall further and further behind, bit by bit.
Here’s a visual representation. This gif shows someone spamming a non-macro GCD vs a macro GCD and you’ll see it’s inevitable that you fall behind and lose casts over time.
Commonly Used Combat Macros
As you can see, macros are not as useful to combat as you might have first thought. While GCD skills should usually be avoided, there are still some really convenient uses on oGCD skills. The most common uses are for those skills that target other players or have an AoE ground indicator that needs to be placed.
If you need to target another player, consider a mouseover macro, or one that always targets the same position in your party list. There’s also some use for chat notification macros, but be warned these can be considered spammy or annoying by some players. If you’re including a chat message, keep it brief, and avoid or limit the use of sound effects.
Shirk Your Co-Tank
/merror off
/ac “Shirk” <2>
/micon “Shirk”
This will shirk the party member in party position 2 (by default this is your cotank). The macro will display the shirk icon and remaining cooldown as well.
Single-Target Ally (mouseover or cotank)
/merror off
/ac “Heart of Stone” <mo>
/ac “Heart of Stone” <2>
/micon “Heart of Stone”
This macro will target whoever you hover your mouse over. You can use this to provide mitigation for a teammate in the party list assuming their character is in range. If no player is moused over, it will go on your cotank. This is pretty useful for tank swaps.
This style of macro is great for tanks (Intervention, Cover, Nascent Flash, The Blackest Night, Heart of Stone) and also has use for something like Dragoon’s Dragon Sight.
Single-Target Ally (target of target a.k.a. highest enmity)
/merror off
/ac “Divine Benison” <tt>
/micon “Divine Benison”
This is a similar macro to the last one, but it specifically targets whoever has the enemy’s attention at the moment. If you’re a healer and your tanks do a tank swap throughout the fight, this will always go on whoever currently holds the boss.
If you’re comfortable using the assist target keybind (target the target of your current target) you might not need this, since you can switch between the boss and the current tank pretty quickly that way.
Ground-Indicator Placement
/merror off
/ac “Asylum” <t>
/ac “Asylum” <tt>
/ac “Asylum” <me>
/micon “Asylum”
This will attempt to place the AoE on your target, then on your target’s target, then on yourself. In a situation where the boss is off the side of the arena it will be placed on the main tank instead. In a situation where the boss goes completely untargetable, you’ll place the AoE on yourself.
Placing ground indicators can feel really slow, so this is a popular usage of macros. I still recommend having a separate keybind for the unmacroed skill so you can always direct the placement if you absolutely need to.
If you macro Shukuchi using this, you probably only want to keep the <t> line. Also I should point out that you (unfortunately) cannot use a mouseover macro to cast ground placement aoes on the ground. Only targets like the ones listed above.
Chat Notification
/ac “Raise” <t>
<wait.1>
/p Raising <t>
/micon “Raise”
/macroerror off
This lets your party know in chat who you’re raising, which can help save other healers from wasting time attempting to raise the same target. The <wait.1> line allows you to tap the button a couple times (to make sure it goes off) without spamming the chat.
Keep chat macros in combat simple, and don’t spam them (especially if they have a sound effect). Some people use macros to notify teammates they’ve used an important defensive cooldown like Hallowed Ground. Personally I don’t find this very useful since healers tend to spend a lot of time looking at the party list anyway. Your healer already knows you used Superbolide. You’re at 1 HP.
Cooldown Notification
/ac “Elixir Field”
<wait.30>
/e Elixir Field is ready! <se.5>
/merror off
This is not a style of macro I personally use, but I’ve heard of people making these before. Essentially you get a message in chat with a sound effect that only you can see and hear, because it’s an echo (/e). The macro waits the length of the skill’s cooldown (so you have to check what that is when you set this up). The cooldown can’t be more than 60 seconds since that’s the maximum time the macro will <wait>.
Using any other macro will stop this macro, so you wouldn’t get the echo notification when the skill comes off cooldown. That makes this type of macro extremely niche, basically only useful when you have one single combat skill (cooldown <60s) macroed and you want to use it every time it’s up. Not common, not a big quality of life improvement. But it exists.
Crafting Macros
Quite possibly the most common usage of macros are the ones that dedicated crafters use to ensure quick, high-quality crafts with the push of a button (or two). These macros are heavily dependent on meeting a certain threshold on your maximum CP so you can cast all the skills required in the macro. This CP requirement is usually noted by whoever created and posted the macro.
Here is an example of crafting macros someone has shared. They state what durability craft it’s for and the required stats and number of HQ materials. Note that many crafting macros are too long to fit in one, so they use two with an echo (/e Macro #1 finished <se.1>) to let you know when it’s time to use the second macro. You can put an echo at the very end to tell you the item is complete. It’s helpful if you want to alt tab while crafting.
There’s also usually a listed craftsmanship and control stat to ensure a high quality result. If your control stat is a little lower it simply won’t be a guaranteed high quality result. If your craftsmanship stat is too low though your craft could fail entirely.
It’s very common to only use normal quality materials if your crafters are geared well enough, especially with the changes to crafting in Shadowbringers which made it a little easier to get 100% quality. Many macros you find online will assume no HQ materials are being used, but you may come across one that expects one or more components to be HQ.
If you make your own for personal use, consider including the required CP in the macro name in case you need to eat food to reach that CP again later. Also note how many starting materials should be HQ so you guarantee an HQ result.
Gathering Macros
There aren’t a ton of different uses for gathering macros, but collectables are made much simpler with a one button macro to boost collectability rating.
Here is a macro for gathering collectables that requires 600 GP to use. As I said, not many macros for gathering are out there. If you want to make some yourself, you can check The Balance discord for other gathering rotations you might find handy.
Summary
While you might not want to fully automate combat, user macros can improve how you craft, navigate between jobs, and communicate with other players. There are a lot of tricks to explore, and members of the community are always experimenting and sharing useful knowledge.
Give some basic macros a try and see if you can make anything just a little easier for you and how you like to play. Also, if you come across any other macro icon categories, let me know in the comments! I’m sure there are lots of people who would appreciate the tip.
Yesterday I was trying to do this:
/macroicon “Dragon Kick”
/ac “Dragon Kick”
/wait 2.5
/ac Bootshine
Eventually figured out that the game rounds up fractions, when tried 2.4 and 2.5. The former goes off at 2 secs and the latter at 3 secs.
So I said, well I’ll just put /wait 3 and tap again at roughly .4 secs before the GCD ends. It didn’t work, the game just tried to run the macro again from the beginning.
Reading your guide now I understand why: macros don’t queue.
Obviously SE is trying to prevent automation here. Also, I don’t know if it’s a recent change, but I’ve read a lot of “spam macros” in old posts that don’t work. If you spam a macro it simply starts again, so it’s not possible to spam the button to get the next action in the macro going. Unless I’m doing something wrong.
Thanks for the guide, it was really helpful!
I’m glad you found the guide helpful! The reason why you can’t spam the one in your example is because it contains multiple actions.
Pressing a macro repeatedly doesn’t tell it to progress to the next line in the macro. Rather, pressing a macro will stop any currently active macro and then initiate the one you pressed. It’s the reason why ‘cooldown notification’ macros are so niche; You can only have one macro running at a time.
I’m not 100% sure what you mean by ‘spam macro’, but I’m thinking it’s like a chat raise macro with a wait command (like 1 sec) at the beginning. In this instance, you can tap the button repeatedly to make sure it starts (regardless of any animation locks or being unable to queue the GCD) while only sending the chat message in the last line of the macro once.
not sure if this is still a thread but wanted to just wisper my target to join my guild and a little message , i dont want ot keep typing to different targets.
Yep you can macro chat functions like that. I can’t type it in this comment for some reason, but it’s /t (t) recruitment message. Except with triangle brackets instead of ().
I have to say that I disagree with your opinion of combo chain macros. On my dragoon, I have two completely full macros in order to do the separate skill chains. I don’t have enough fingers to try to have them on their own individual button.
However, one thing I do is I always try to stick an ability in-between that doesn’t rely on GCD. This helps fill the extra half a second.
Furthermore, giving it some automation helps you focus on more important things like mechanics.
I think if you worry so much about that half a second you’re probably over-thinking it a bit.
There are definitely times where a ‘suboptimal’ macro may be the right choice for an individual. Some FFXIV players are physically unable to or have difficulty pressing buttons quickly, or pressing a wide variety of buttons, and macros can certainly help them achieve results that might be difficult without automation.
For most players, they are capable of playing manually, and that section is meant to clarify a misconception that new players may have, thinking automation will be a direct improvement to their performance. Half a second doesn’t sound like much, but that’s half a second every GCD. In just a couple minutes of combat, that’s 10 missing GCDs (80% output). Why cap your potential there if you are capable of exceeding it?
If someone wants to make the informed decision to use macros like that, it’s fine, I’m not concerned. I just want to help people understand how the game works, and set them up with good habits from the start.
That’s also making the assumption that:
1) When done manually, the player will always hit the next button within half a second.
2) There will never be any form of interruption to prevent hitting the next button within half a second.
3) Using a combo macro is ‘suboptimal’ and not a ‘good habit’.
I see your point, I really do. In fact, I wasn’t even aware that the wait command was limited to 1-second intervals. I’m not going to stop using them because of that because they serve the purpose I made them for. Utilize as many combos and actions as possible while I pay attention to mechanics and what’s happening on the battlefield.
Remember, there’s a reason that SE prohibits the use of DPS parsers. They breed the mentality that optimal DPS is the most important thing and if you’re not putting out, you’re not a good player. I understand that your thing is optimization, but optimization of a playstyle does not necessarily equate to maximum DPS.
I think you’ve done up a very good macro guide here, I just think you may be a little bit biased in this area.
I know this is old news but in case you see this, combat macros are inherently suboptimal for stringing together combos for 2 main reasons:
1) Pressing a skill manually will queue it up, I believe up to a second before the gcd cools off and then immediately uses the skill. Macros cannot and do not do this. Players have roughly a good 1.5 seconds of leeway for their inputs to be more optimal than a macro ever could be. I can tell you from personal experience, the only time you’ll miss a skill input manually is if your target is out of range.
2) Macros don’t do half seconds. What I mean is, let’s say you put a wait command for whatever your gcd is in your macro, like wait 2.5. The macro won’t activate the next skill untill 3 seconds have passed, even though your gcd is already available at 2.5 seconds.
It’s not a matter of bias. It is just mechanically inferior. It’s fine if you want to play that way, a majority of combat outside of savage and ultimate don’t really demand super optimal play.
The game has way too many buttons to mash, in the right order, such as the ones that stack damage. Stupid game system. But to make it even more stupid, they put a Macro function into the game. It’s like a giant tease. This game provides Z.E.R.O. benefit to anyone in the real world, so limiting macro functionally is absolutely crap.
I need macros because I have one hand to play with. Macros make it possible to play more effectively (i.e. not get my ass handed to me while having to manually press 12 different keys in the proper sequence with one hand, all the while trying to stay out of six different AOE damage effects cast by an NPC that doesn’t seem to have a GCD, and of which at least one of those AOE’s is an instant killer.
Again, stupid game system. Once I get 450 gear I’m gone. Not worth the bother playing a hobbled combat system any longer.
I like this guide quite a bit. and it may take me a bit to fully understand it all. I am new to the game and macros in general. If I put 3 spells that have an instant cast on the same macro, do I need to put any wait timers on it?
Thanks
If those three abilities are GCDs (meaning they share the global cooldown time of ~2.5s) then yes you would need significant wait timers between them. If they’re oGCDs, you would still need a minimum wait time of 1 second between them while the animation plays. Definitely slower than you could press them manually so not recommended for combat, but I’ve seen and made some fun action-y costume change macros by doing stuff like this.
Not sure if you know but an almost identical version of your guide was posted on [redacted] back in March. They changed a few things but it’s far too similar for my taste.
I’ve removed the name and link to avoid sending views their way, but thank you for the heads up, I really appreciate it!
Smart and no worries! They seem to be inactive right now but wanted to give you a heads up ^_^
There must be some line of text that exists within the game that can modify spells and change buttons. I say this because spells and abilities would not work the way that they do if there weren’t. That makes me think that there are lines that can put macros onto the CGD like other abilities.
I used mouseover macros for many years to aid in healing in world of warcraft and it made things much easier to digest. Now that I’m playing this game, I’m trying to simulate that feeling. So far I have not found a way to bypass the macro lag, but I am looking. After all, the PVP spells are cast in a sequence so there must be a way to do it unless macro based spells are on a completely different plane of existence.
Hi, I’m a sprout in FFXIV and this is what I do as a DRAGOON:
Put all my buffs on one macro and end it with one of the Combo Starters like True Thrust and Doom Spike. This will keep my buffs up without actually me needing to track them. All but Life Surge, because I use that strictly before Full Thrust as it has the highest damage out put and I want it to crit. I keep all my utility skills separated so I can use them at the appropriate times. I have only one heal button for when I’m in a pinch with my Potion, Bloodbath and Second Wind, because I’m getting the feeling using these at separate times doesn’t really do anything. Lastly I have all my jump attacks on one button, which would just do whatever jump attack is not on cooldown, because they all have cooldowns longer than the global cooldown. I do have a whole hotbar just for looking at cooldowns so I know when exactly I can use a jump attack or when my buff is available. IMO, I think this simulates doing everything manually and not affect my DPS output. I was wondering if this kind of playstyle would be optimal? I just don’t think I can deal with having 4 hotbars all fully stacked and keybound so I can press all skills manually. I also needed to make sure the hotbars are sorted and visually clear so it makes sense for me. All in all I only have 1.5 hotbars keybound and 1 hotbar for visual cooldowns, and it’s working perfectly fine. No waiting commands needed.
Hi Mike! To answer your question off the bat, no it’s not optimal and it does affect your DPS output. For most content in the game it won’t make a noticeable difference; You’ll still clear dungeons and story duties no problem. However, if you plan on tackling harder stuff like savage raids on release, then it could be the thing holding you back when you’re trying to beat a fight’s enrage timer.
I think you might be overestimating the number of keybinds there are and getting overwhelmed. At level 80 Dragoon has 29 slottable skills including its role actions, which on mouse/keyboard is just under 2.5 hotbars (not 4). With a bit of keybind planning (take a look at my hotbar layout guide if you want some tips) you can find a comfortable setup that works for you and then your muscle memory will build over time until it feels effortless.
To explain slightly more in depth why macros like that are less optimal than manually pressing buttons, let’s look at the first one that you mentioned. If you’ve got three oGCD damage buffs (Lance Charge, Battle Litany, Dragon Sight) and your combo chain starter (True Thrust) on one macro, you’re only using a single damage buff every time you start a combo. Dragoon combo chains get LONG so this puts them >10s apart, which A) is not as strong as using them within a couple GCDs and multiplying their bonuses together, and B) delays some of your buffs so that you may end up using them fewer times overall. On top of that, since macro’d GCDs have more delay than unmacro’d GCDs you’ll get fewer GCD attacks over the course of a fight.
So I’m trying to make a macro for my FSH so I can gather without having to hit my macro button, is there a way to reuse a macro you just used?
No, you’ll always have to press the keybound button. It’s not possible to call other macros inside a macro.
Hi, I am playing a White Mage on a controller and I have macro with Glare t, tt. When I turn on turbo I just can’t notice any delay, or am I wrong?
I don’t have a turbo controller so I can’t actually test that out myself. It does make sense that the delay would be much smaller though.
New to the game and this was a lesson i really enjoyed. However, sometime in these kind of lessons, it can be just as important to “show” and then demonstrate and not just say. It may make the video longer, but it conveys the message clearly when done. Demonstrate the action vs just showing it. But and awesome lesson all the same.
I was trying to set one of the icons seen in the Actions menu, specifically under the Main Commands menu, in the Party category, the Waymarks icon. I don’t suppose you know of a way to set those, or know if perhaps they’re not possible to use?
Perhaps if you’re able, you could make a list of accessible icons and the commands for them? If this is not asking for too much, it would be extremely helpful.
I’m using combat macro I main PLD, and I like it. I can concentrate on mechanics dodging AOE with ease while my combo still active, hitting the boss. I have a complete combat macro rotation.
Old thread I know but bump anyway,
I want to be that annoying ninja that says their attack names during combat, is there a way to single button a ninjutsu macro so depending which action you cast, like /ac hyoton /say hyoton no jutsu but not have to make a button for each individual skill..? So far all I’ve got it to do is just say every combo without actually doing said combo on 1 button
Yeah you can do that with one button. It’s obviously much slower than doing it manually because you’re forced to wait between each command line of the macro. It would look like this:
/ac Chi
/wait 1
/ac Jin
/wait 1
/ac Ninjutsu
/echo Hyoton no jutsu
/micon Hyoton
If you’re goofing around with friends then maybe you could use /say or /party, but otherwise I would recommend using /echo to print the chat message only to you, or else people in duty finder could kick/report you for spamming.